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    Holding objects by value
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    Computer Technologies  Programming Languages  C++ Holding objects by value

    Holding objects by value

    Holding objects by value

    Actually creating a copy of the objects inside a generic container is a complex problem if you don’t have templates. With templates, things are relatively simple – you just say that you are holding objects rather than pointers:

    //: C16:ValueStack.h
    // Holding objects by value in a Stack
    #ifndef VALUESTACK_H
    #define VALUESTACK_H
    #include "../require.h"
     
    template<class T, int ssize = 100>
    class Stack {
      // Default constructor performs object
      // initialization for each element in array:
      T stack[ssize];
      int top;
    public:
      Stack() : top(0) {}
      // Copy-constructor copies object into array:
      void push(const T& x) {
        require(top < ssize, "Too many push()es");
        stack[top++] = x;
      }
      T peek() const { return stack[top]; }
      // Object still exists when you pop it; 
      // it just isn't available anymore:
      T pop() {
        require(top > 0, "Too many pop()s");
        return stack[--top];
      }
    };
    #endif // VALUESTACK_H ///:~

    The copy constructor for the contained objects does most of the work by passing and returning the objects by value. Inside push( ), storage of the object onto the Stack array is accomplished with T::operator=. To guarantee that it works, a class called SelfCounter keeps track of object creations and copy-constructions:

    //: C16:SelfCounter.h
    #ifndef SELFCOUNTER_H
    #define SELFCOUNTER_H
    #include "ValueStack.h"
    #include <iostream>
     
    class SelfCounter {
      static int counter;
      int id;
    public:
      SelfCounter() : id(counter++) {
        std::cout << "Created: " << id << std::endl;
      }
      SelfCounter(const SelfCounter& rv) : id(rv.id){
        std::cout << "Copied: " << id << std::endl;
      }
      SelfCounter operator=(const SelfCounter& rv) {
        std::cout << "Assigned " << rv.id << " to " 
                  << id << std::endl;
        return *this;
      }
      ~SelfCounter() {
        std::cout << "Destroyed: "<< id << std::endl;
      }
      friend std::ostream& operator<<( 
        std::ostream& os, const SelfCounter& sc){
        return os << "SelfCounter: " << sc.id;
      }
    };
    #endif // SELFCOUNTER_H ///:~
     
    //: C16:SelfCounter.cpp {O}
    #include "SelfCounter.h"
    int SelfCounter::counter = 0; ///:~
     
    //: C16:ValueStackTest.cpp
    //{L} SelfCounter
    #include "ValueStack.h"
    #include "SelfCounter.h"
    #include <iostream>
    using namespace std;
     
    int main() {
      Stack<SelfCounter> sc;
      for(int i = 0; i < 10; i++)
        sc.push(SelfCounter());
      // OK to peek(), result is a temporary:
      cout << sc.peek() << endl;
      for(int k = 0; k < 10; k++)
        cout << sc.pop() << endl;
    } ///:~

    When a Stack container is created, the default constructor of the contained object is called for each object in the array. You’ll initially see 100 SelfCounter objects created for no apparent reason, but this is just the array initialization. This can be a bit expensive, but there’s no way around it in a simple design like this. An even more complex situation arises if you make the Stack more general by allowing the size to grow dynamically, because in the implementation shown above this would involve creating a new (larger) array, copying the old array to the new, and destroying the old array (this is, in fact, what the Standard C++ Library vector class does).

     


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