RMI (Remote Method Invocation)
RMI (Remote Method Invocation)
Traditional approaches to executing code on other
machines across a network have been confusing as well as tedious and error-prone
to implement. The nicest way to think about this problem is that some object
happens to live on another machine, and that you can send a message to the
remote object and get a result as if the object lived on your local machine.
This simplification is exactly what Java Remote Method Invocation (RMI)
allows you to do. This section walks you through the steps necessary to create
your own RMI objects.
Remote interfaces
RMI makes heavy use of interfaces. When you want to
create a remote object, you mask the underlying implementation by passing around
an interface. Thus, when the client gets a reference to a remote object, what
they really get is an interface reference, which happens to connect to
some local stub code that talks across the network. But you don’t think
about this, you just send messages via your interface
reference.
When you create a remote interface, you must follow
these guidelines:
- The remote interface must be public (it cannot
have “package access,” that is, it cannot be
“friendly”). Otherwise, a client will get an error when attempting
to load a remote object that implements the remote interface.
- The remote interface must extend the interface
java.rmi.Remote.
- Each method in the remote interface must declare
java.rmi.RemoteException in its throws clause in addition to any
application-specific exceptions.
- A remote object passed as an argument or return value
(either directly or embedded within a local object) must be declared as the
remote interface, not the implementation
class.
Here’s a simple remote
interface that represents an accurate time service:
//:
c15:rmi:PerfectTimeI.java
//
The PerfectTime remote interface.
package
c15.rmi;
import
java.rmi.*;
public
interface
PerfectTimeI
extends
Remote {
long
getPerfectTime()
throws
RemoteException;
}
///:~
It looks like any other interface except that it
extends Remote and all of its methods throw RemoteException.
Remember that all the methods of an interface and all of
its methods are automatically public.
Implementing the remote
interface
The server must contain a class that extends
UnicastRemoteObject and implements the remote interface. This class can
also have additional methods, but only the methods in the remote interface are
available to the client, of course, since the client will get only a reference
to the interface, not the class that implements it.
You must explicitly define the constructor for the
remote object even if you’re only defining a default constructor that
calls the base-class constructor. You must write it out since it must throw
RemoteException.
Here’s the implementation of the remote
interface PerfectTimeI:
//:
c15:rmi:PerfectTime.java
//
The implementation of
//
the PerfectTime remote object.
package
c15.rmi;
import
java.rmi.*;
import
java.rmi.server.*;
import
java.rmi.registry.*;
import
java.net.*;
public
class
PerfectTime
extends
UnicastRemoteObject
implements
PerfectTimeI {
// Implementation of the
interface:
public
long
getPerfectTime()
throws
RemoteException {
return
System.currentTimeMillis();
}
// Must implement constructor
// to throw
RemoteException:
public
PerfectTime()
throws
RemoteException {
// super(); // Called
automatically
}
// Registration for RMI serving.
Throw
// exceptions out to the
console.
public
static
void
main(String[] args)
throws
Exception {
System.setSecurityManager(
new
RMISecurityManager());
PerfectTime pt =
new
PerfectTime();
Naming.bind(
"//peppy:2005/PerfectTime",
pt);
System.out.println("Ready to do
time");
}
}
///:~
Here, main( ) handles all the details of
setting up the server. When you’re serving RMI objects, at some point in
your program you must:
- Create and install a security manager that supports
RMI. The only one available for RMI as part of the Java distribution is
RMISecurityManager.
- Create one or more instances of a remote object. Here,
you can see the creation of the PerfectTime object.
- Register at least one of the remote objects with the
RMI remote object registry for bootstrapping purposes. One remote object can
have methods that produce references to other remote objects. This allows you to
set it up so the client must go to the registry only once, to get the first
remote object.
Setting up the registry
Here, you see a call to the static method
Naming.bind( ). However, this call requires that the registry be
running as a separate process on the computer. The name of the registry server
is rmiregistry, and under 32-bit Windows you say:
start
rmiregistry
to start it in the background. On Unix, the command
is:
rmiregistry
&
Like many network programs, the rmiregistry is
located at the IP address of whatever machine started it up, but it must also be
listening at a port. If you invoke the rmiregistry as above, with no
argument, the registry’s port will default to 1099. If you want it to be
at some other port, you add an argument on the command line to specify the port.
For this example, the port is located at 2005, so the rmiregistry should
be started like this under 32-bit Windows:
start
rmiregistry 2005
or for Unix:
rmiregistry
2005 &
The information about the port must also be given to
the bind( ) command, as well as the IP address of the machine where
the registry is located. But this brings up what can be a frustrating problem if
you’re expecting to test RMI programs locally the way the network programs
have been tested so far in this chapter. In the JDK 1.1.1 release, there are a
couple of problems:
- localhost does not work with RMI. Thus, to
experiment with RMI on a single machine, you must provide the name of the
machine. To find out the name of your machine under 32-bit Windows, go to the
control panel and select “Network.” Select the
“Identification” tab, and you’ll see your computer name. In my
case, I called my computer “Peppy.” It appears that capitalization
is ignored.
- RMI will not work unless your computer has an active
TCP/IP connection, even if all your components are just talking to each other on
the local machine. This means that you must connect to your Internet service
provider before trying to run the program or you’ll get some obscure
exception messages.
With all this in
mind, the bind( ) command becomes:
Naming.bind("//peppy:2005/PerfectTime",
pt);
If you are using the default port 1099, you
don’t need to specify a port, so you could say:
Naming.bind("//peppy/PerfectTime",
pt);
You should be able to perform local testing by leaving
off the IP address and using only the identifier:
Naming.bind("PerfectTime",
pt);
The name for the service is arbitrary; it happens to
be PerfectTime here, just like the name of the class, but you could call it
anything you want. The important thing is that it’s a unique name in the
registry that the client knows to look for to procure the remote object. If the
name is already in the registry, you’ll get an
AlreadyBoundException. To prevent this, you can always use
rebind( ) instead of bind( ), since
rebind( ) either adds a new entry or replaces the one that’s
already there.
Even though main( ) exits, your object has
been created and registered so it’s kept alive by the registry, waiting
for a client to come along and request it. As long as the rmiregistry is
running and you don’t call Naming.unbind( ) on your name, the
object will be there. For this reason, when you’re developing your code
you need to shut down the rmiregistry and restart it when you compile a
new version of your remote object.
You aren’t forced to start up rmiregistry
as an external process. If you know that your application is the only one
that’s going to use the registry, you can start it up inside your program
with the line:
LocateRegistry.createRegistry(2005);
Like before, 2005 is the port number we happen to be
using in this example. This is the equivalent of running rmiregistry 2005
from a command line, but it can often be more convenient when you’re
developing RMI code since it eliminates the extra steps of starting and stopping
the registry. Once you’ve executed this code, you can bind( )
using Naming as before.
Creating stubs and skeletons
If you compile and run PerfectTime.java, it
won’t work even if you have the rmiregistry running correctly.
That’s because the framework for RMI isn’t all there yet. You must
first create the stubs and skeletons that provide the network connection
operations and allow you to pretend that the remote object is just another local
object on your machine.
What’s going on behind the scenes is complex.
Any objects that you pass into or return from a remote object must implement
Serializable (if you want to pass remote references instead of the entire
objects, the object arguments can implement Remote), so you can imagine
that the stubs and skeletons are automatically performing serialization and
deserialization as they “marshal” all of the arguments across the
network and return the result. Fortunately, you don’t have to know any of
this, but you do have to create the stubs and skeletons. This is a simple
process: you invoke the rmic tool on your compiled code, and it creates
the necessary files. So the only requirement is that another step be added to
your compilation process.
The rmic tool is particular about packages and
classpaths, however. PerfectTime.java is in the package c15.rmi,
and even if you invoke rmic in the same directory in which
PerfectTime.class is located, rmic won’t find the file,
since it searches the classpath. So you must specify the location off the class
path, like so:
rmic
c15.rmi.PerfectTime
You don’t have to be in the directory containing
PerfectTime.class when you execute this command, but the results will be
placed in the current directory.
When rmic runs successfully, you’ll have
two new classes in the directory:
PerfectTime_Stub.class
PerfectTime_Skel.class
corresponding to the stub and skeleton. Now
you’re ready to get the server and client to talk to each other.
Using the remote object
The whole point of RMI is to make the use of remote
objects simple. The only extra thing that you must do in your client program is
to look up and fetch the remote interface from the server. From then on,
it’s just regular Java programming: sending messages to objects.
Here’s the program that uses PerfectTime:
//:
c15:rmi:DisplayPerfectTime.java
//
Uses remote object PerfectTime.
package
c15.rmi;
import
java.rmi.*;
import
java.rmi.registry.*;
public
class
DisplayPerfectTime {
public
static
void
main(String[] args)
throws
Exception {
System.setSecurityManager(
new
RMISecurityManager());
PerfectTimeI t =
(PerfectTimeI)Naming.lookup(
"//peppy:2005/PerfectTime");
for(int
i = 0; i < 10; i++)
System.out.println("Perfect time =
" +
t.getPerfectTime());
}
}
///:~
The ID string is the same as the one used to register
the object with Naming, and the first part represents the URL and port
number. Since you’re using a URL, you can also specify a machine on the
Interne.
What comes back from Naming.lookup( ) must
be cast to the remote interface, not to the class. If you use the class
instead, you’ll get an exception.
You can see in the method call
t.getPerfectTime()
that once you have a reference to the remote object,
programming with it is indistinguishable from programming with a local object
(with one difference: remote methods throw
RemoteException)
|